MACC.912.G-MG.1.1: Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder). MACC.912.G-MG.1.3: Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios)
Creature Contest Working with a partner, you are going to create a toy creature that could be a character in a video game. You must: • Use at least ten 3-dimensional shapes • Have at least 3 polyhedra and 3 non-polyhedra • All shapes must be complete (no partial shapes) • Your shapes must be independent, as your creature must be able to be assembled, disassembled, and reassembled. It will become part of a set (like Legos!) No weapons or inappropriate language are allowed! But…. There’s a catch….
Creature Contest The game developer is giving you one piece of sheet metal from which all your shapes must be cut. The dimensions are equal to the size of the poster board you will be given. Your job is to have the least amount of wasted material. The group that follows all the parameters and has the least amount of waste is the winner! *Refer to Contest Information Sheet*